Blackguards 2 lore8/16/2023 ![]() To protect Murkmire, the elder Argonians sealed the golden skull in the xanmeer of Norg-Tzel, where it remained for centuries. Beela-Kaar was gone, leaving only his haunted golden skull. At this point, Beela-Kaar knew that the odds were against him, and conducted one last ritual to infuse all of his power within his skull, which turned solid gold. The siege of Beela-Kaar's laboratory lasted thirty-three days and thirty-three nights, but the tide eventually turned in Murkmire's favor. The elders took action, sending a band of warriors to confront Beela-Kaar and end his rituals. One day, a few of his vile creations escaped his laboratory and ravaged Murkmire. He ignored their pleas, and took one of the mighty xanmeers as a laboratory to conduct increasingly darker necromantic experiments. The Argonians saw this as an abomination, and begged Beela-Kaar to allow his mate to rest in peace. Beela-Kaar was unable to restore his mate, but he resurrected her corpse, and she remained by his side as a mindless zombie. When every form of conventional magic did not work, Beela-Kaar resorted to darker magic, and eventually fell in to practicing necromancy in an effort to save his mate. However, when Beela-Kaar's mate succumbed to a debilitating wasting disease, the sorcerer isolated himself to search for an alchemical cure or a spell that would reverse the illness. Among them, a powerful sorcerer known as Beela-Kaar rose to prominence, becoming a trusted advisor of Saxhleel leaders and using his power to help the people of Murkmire.
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